tag:blogger.com,1999:blog-3226298509613481208.post641731775273550822..comments2023-08-18T02:10:12.564-07:00Comments on Saturday Night Sandbox: Numerical milestones and Practical GhostbustingBigFellahttp://www.blogger.com/profile/03052419088140204154noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3226298509613481208.post-69406343808041411732010-08-17T06:40:09.541-07:002010-08-17T06:40:09.541-07:00Yeah, I agree with you there. Critical hit *should...Yeah, I agree with you there. Critical hit *should* imply hitting Achilles right on his heel, so to speak. <br /><br />At most I'd say give undead a Fortitude save or something, to with the idea that they DO have weak points, it's just they're a little harder to hit and an experienced fighter might instinctually stab someplace that'd work great on a living foe, but is useless on the dead.BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.comtag:blogger.com,1999:blog-3226298509613481208.post-37718033926505458692010-08-16T14:42:03.173-07:002010-08-16T14:42:03.173-07:00I totally agree with your premise here. Requiring...I totally agree with your premise here. Requiring magic/silver/whatever weapons to hurt certain creature types is quite annoying.<br /><br />Much like D&D 3rd Edition excluing critical hits on the undead. I'm pretty sure severing the spine on a skeleton will deal extra damage, or hitting vampires in the heart, or zombies in the brain...JoeFausthttps://www.blogger.com/profile/08289743723722949171noreply@blogger.com