This
Legendary item from the island nation of Acrobania summons
Awesome Forces to the wearer in times of great need.
It takes the form of a wide, white belt adorned with an octagonal buckle device bearing the likeness of a figure wearing a bat winged cloak and black mask with tiny red garnets for eyes.
If the wearer is of Lawful alignment, then once per day they may press a hidden button on the belt's buckle and summon a mighty quintet of 10th. level
Handsmen, who will fight on their behalf for 1d4 turns.
When the belt is activated, the garnets on the figure's eyes will begin to flash, and will continue to do so for the duration of the effect.
If any of the Acrobattlers fall in battle, they all will vanish and cannot be summoned again for 1 month.
Once the battle is over, the mighty handsmen will give their summoner a celebratory
High Five and then disappear.
Here are the heroes that the belt summons:
THE COMMANDER
HP: 50, HD: 10, AC: 4, DMG: 1d10 punch
Morale: 12, Saves as a 10th. Lvl Dwarf
Clobber: 1-10 on a d20, Knock foe out for 1d4 turns
May cast Charm Person 1/day, Immune to Fear effects
CRASH
HP: 70, HD: 10, AC: 4, DMG: 1d10 punch
Morale: 10, Saves as 10th. Lvl Dwarf
Clobber: 1-10 on a d20, Knock out foe for 1d4 turns
May hurl boulders for 3d6 dmg at 100' range
THE ROBOT
HP: 50 HD: 10, AC: 4, DMG: 1d10 punch
Morale: 8, Saves as 10th. Lvl Dwarf
Clobber: 1-10 on a d20, Knock out foe for 1d4 turns
May launch fist as ranged attack, Range 40/60/80
RICKY
HP: 50, HD:10, AC: 4, Dmg: 1d10 punch
Morale: 8, Saves as 10th. Lvl Dwarf
Clobber: 1-10 on a d20, Knock out foe for 1d4 turns
May cast Haste on self 1/day.
EAGLEBONES FALCONHAWK
HP: 40 HD: 10, AC: 4, DMG: 1d10 punch
Morale: 10, Saves as a 10th. Lvl Dwarf
Clobber: 1-10 on a d20, Knock out foe for 1d4 turns
May cast a 4d6 lightning bolt 1/day.
Invisible Hawk familiar; HP: 4, AC: 8, Save: F1, Morale 7, Dmg: 1d4, Fly: 480'(160')
This magic item is hereby designated as Open Game Content via the
Open Game License.