|His bark eatin' has really gotten out of control...|
Vlad Draculastein – Lvl 4 Dampyr
Greed – Lvl 5 Homanculus
Rael – Lvl 6 Thief/Werewolf
Ritzy – Lvl 5 Homanculus
Arongoth of Hogendaus – Lvl 3 Cleric
Henching 4 Evah:
Richard Darkmagic – Lvl 5 Magic User
Monsters Mashed – 6 Stirges – All but one Sleep spelled and fell to their death. One kerploded with magic missiles
96 EXP/5.5 Players = 17 EXP apiece
The conditions of Rael’s condition:
Wolf Form: AC 6, Mov 150(50), Bite 2d4, +2 to save vs. Breath Wpn, 60' Darkvision.
+30 to Move Silently. May bite as backstab. Cannot use Climb ability. Make Save vs. Petrify/Paralyze to change 1/day and back.
So, after brewing up the worwelf cure as perscribed in their research in Doctor Von Rattschmid's library, Rael held her cold, wet nose, swallowed a silver piece, and then downed the nasty concoction. Then she rolled a save vs. Poison...
And made it. When her character was done gagging, I explained to her player that now she could control her wolfly transformations, more or less. She could only shift from person to wolf and back once per day, and if she blew either save vs. Paralysis she'd be stuck in whatever form she was in until the next day.
In a normal campaign I'd probably be more inclined to play up the curse part of lycanthropy, what with the random transformations and the gnawing on comrades and whatnot, but in a schlock horror movie styled game like I was runnin', it seemed more apropos to just have it be part of the party's skill set. And thus the enweirdening of the party began...
So having solved Rael's problem, the group turned their attentions to helping Arongoth get over having almost half of his levels drained by the vampire Lobovich.
They sought out the herbal advice of Bark Eatin' Ted, the mad druid of Ghoulardia Pass. Ted manifested as a face on the side of a tree, and they had a splintery conversation about what could be done. B.E. Ted suggested they rustle up some mandrake roots, which were known to be a restorative. In short, if Arongoth dug up a mandrake and ate it, he could get a level back.
Of course, picking mandrakes is supremely dangerous, what with the killer scream they emit when pulled from the ground. S.O.P. was to get a dog and tie it to the root, toss a ball or a stick or something, and then run for the hills as the dog pulled the mandrake loose and got sent to heaven. Since Rael wasn't too keen on volunteering for that gig they had to come up with something else.
Ted hipped them to the locations of a couple of the deadly tubers in the woods around Ghoulardia Pass, so they thanked the plank and headed off to do some more herb harvesting.
The first mandrake they found was growing on a high ledge on a cliff that was also home to a nasty colony of stirges. They bested the little bloodsuckers with a Sleep spell, and then prepared their clever plan to get up there and pick that mandrake.
Tune in Friday, to find out how they planned to do it, and how it all went horribly, horribly pear shaped. Heh heh heh...