Friday, March 30, 2018

The Creepy Crawl Chronicles - Session 3

Mr. & Mrs. Barky, R.I.P.

Here’s the breakdown from Monday’s session.
Vlad Draculastein – Lvl 4 Dampyr
Greed – Lvl 5 Homanculus
Arongoth of Hogendaus – Lvl 5 Cleric
               Gruff & Snuff, 2 zombified rat creature minions
Rael – Lvl 6 Thief

Monsters Mashed:
1 Angry, Torch Wielding Mob : Persuaded to not burn down the hunting lodge and sent home with a headless werewolf carcass
               20 EXP
4 Dire Wolves: Spoken to via cleric spell. Persuaded to not bash down the improvised door and eat everybody.
               280 EXP
1 Werewolf: Shot with a magic arrow, stabbed with silver dagger, and finished off via clubbing with a teapot.
               200 EXP

               XP AWARD: 500 EXP

Loot Grabbed:
Forgotten stuff on rat creature “keeper” from initial session:
               1 Gold Earring (40 GP)
               Baldric hung with gold piece coins: (100 GP)

               XP AWARD: 140 EXP

Total EXP Award: 640 EXP/4 players = 160 EXP apiece


Those poor, poor werewolves became pretty much what's known on TVTropes as a Chew Toy. (Pun intended.)

 I don't recall all too much about this session. I think it was one of those points where the party is just trying to hole up and rest to regenerate HP's and spells, but a succession of pro, semi-pro, and anti wolf factions just kept knockin' on the door. As you can see from the report, there was a lot of fast/smooth talkin' going on. Plus that teapot of Greed's wasn't left in much shape to pour tea out of. While the hapless, accursed huntsman and his frau were both sent off to the big kennel in the sky, their legacy will live on, as you shall see. Gotta remember to properly clean those wolf bites, folks...

Pretty much every time I've run the Ghoulardia Pass setting the hunting lodge has been the first place that the party gravitates to. It makes sense when you think about it, though. Given the choice between a foggy, dilapidated graveyard, a dark, looming keep, and a ramshackle house with a cheery light in the window,  I guess it's a no-brainer. (It's a metaphor, Igor. Don't look so disappointed...) 

Of course, the cheery light is from the carpet being on fire because the occupants of the house succumbed to lycanthropy and trashed the place, but any port in a storm, eh? If I run this in the future I might see if I can take steps to make the lodge less attractive

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