Wednesday, May 2, 2018

The Creepy Crawl Chronicles - Session 17

I’m amenable to playing this Friday to catch up on the session we missed on Monday.
Who farted?
Attendants: - Full House!
Vlad Draculastein – Lvl 4 Dampyr
Greed – Lvl 5 Homanculus
Rael – Lvl 6 Thief/Werewolf
Richard Darkmagic – Lvl 5 Magic User
Ritzy – Lvl 5 Homanculus
Arongoth of Hogendaus – Lvl 3 Cleric
               Fritzy zombified rat creature minion

Monsters Mashed:
7 Troglodites – 266 exp/6 Players = 44 EXP apiece


Commentary:

So having cleared out the cockatrice, the party delved deeper into the mountain cave. They pushed thru a chamber full of the stony death chicken's petrified victims, and ran smack dab into a large settlement of troglodytes. This whole session was pretty much just lumpin' on lizards.

The cave complex was based on one of Dyson Logo's wonderful maps, which was my go to source for on the fly dungeons for this wacky campaign. In this case, the map I used was The Reeking Hole. You can find it in his first Dyson's Delves compilation, which is where I found it.

In fact, since I'm feeling magnanimous today, here's the key I did up. I think this was one of my better extemporaneous dungeons, and it's a good random delve for a mid to low-mid level party, IMHO.

 I leave it as an exercise for the reader to match the numbers to the chambers, since I'm not sure if it's okay for me to post the map here. The trolls and toads were in the north passage, the trogs were to the south, and all the fungus amongus was in the central channel that went under the connecting cave between them.

01: Cockatrice: HD: 5, HP: 27, AC: 6, ATK: Beak 1d6, Petrify (Save vs. petrify), Sv: F5, Ml: 7, Mv: 90(30)

02: Gallery of petrified victims. 1 dire wolf, 2 woodsmen, a grimling, a horse. All covered in slime molds and reeking of troglodites in 3.

03: Troglodite lair.
    32 Trogs, HD 2, HP: Alpha[14] Bodyguards[13,13] EggGuards[11, 11, 11,11,11]
    Warriors [12,5, 9, 10, 10] [12, 10, 6, 10, 7] Guards[12, 4, 7, 7, 4, 9, 5] Hunters[12,5, 4, 9, 9, 6, 8]
    AC: 5, Atk: Claw/Claw/Bite 1d4/1d4/1d4. Alpha: Axe 1d8, Bodyguards: Spears 1d6
    Save: F2, Morale 9, Mv 120’(40’), Surprise 1-4/d6, Stench Save vs Poison or -2 to atk.
Flat rock in alcove where alpha and bodyguards sit. Eggs kept in underground pool. Stinking carcass pit with giant puffballs occupies center of cave. Alpha has key to treasure room in throat sac.  Has defense pact w’ trolls in 13

04: 2 Crudely Carved Bas Reliefs of ancient kings, one set in gothic arch that is clearly a doorway. Leads to small hallway (5’x10’) with second, locked stone door. Inside is troglodite treasure in stone bowls,  total: 50 GP, 2000 SP, 200 PP. Many empty bowls. Lime encrusted skeleton w’ heavy crossbow (20 bolts) in sw corner. Murder Hole in mouth of other carving alcove in 3.

I envisioned the carvings all looking kinda like this.
05: Weak floor drops anyone who walks across it 20 ft down into 7. Floor looks cracked like dried mud. Leaves 10‘ pit

06: Walls glow with bluish light, puffballs around crude, stepped incline that goes down 20’. If puffballs burst by touch, will coat all in chamber and affect them as with faerie fire for 4d8 rounds)

07: Yellow Mold Patch: 2 HD, 11HP, Acid does 1d6 dmg to flesh, leather, or wood. Spore cloud on contact 3 in d6. Fills room. Save vs. poison or die in 6 rounds. Only fire affects, 1d4 per strike from torch. Secret passage around mold hidden by fungus membrane.

08: Fungus Garden: Plenty of mountain root morels, as well as a bizarre sampling of other fungi. 1 Shrieker wanders here, HD: 3, 17 HP, AC: 7, Sv:F1, Ml: 12, Mv: 9(3), If senses move in 30’ or light within 60’ will shriek for 1d3 rounds. 3 in d6 chance attract monsters from elsewhere in complex. 1-4 trogs, 5-7 giant toads, 8 troll.
    
09: Wraith: Half rotted corpse of thief in fetal position around small coffer. Will manifest if chest touched.
    HD: 4, HP: 19, AC: 3, Atk: Touch 1d6 + Lvl Drain, Save: F4, Mo: 12, Move: 120(40), Fly 240(80)
    Silver does 1/2 dmg. Incorporeal to normal weapons.
    Contents of coffer: 6 gems (25 gp, 100gp, 25 gp, 25 gp, 75 gp, 75 gp), 30 Platinum Pieces

10: 3 Crude statues of ancient kings carved from stalactites. in corners. Heads knocked off.     Stalactites thick, 1/2 mv in area

11: Giant Toads HD: 2+2, HP: 6, 11, 11, 11. Surprise on 1-3 on d6, AC: 7, Bite 1d4+1, Tongue: 15’ roll save vs. Paralysis or get disarmed/de-shielded. Save: F1, Ml: 6, Move: 90’(30’) Can speak, will give prophecy.

Giant Toad Prophecy Chart: Roll d20
    01 It is certain
    02 It is decidedly so
    03 Without a doubt
    04 Yes definitely
    05 You may rely on it
    06 As I see it, yes
    07 Most likely
    08 Outlook good
    09 Yes
    10 Signs point to yes
    11 Reply hazy try again
    12 Ask again later
    13 Better not tell you now
    14 Cannot predict now
    15 Concentrate and ask again
    16 Don't count on it
    17 My reply is no
    18 My sources say no
    19 Outlook not so good
    20 Very doubtful 


12: Tears of the Seeress fountain.

13: Troll Lair: 3 Trolls, HD: 6+3, HP: 37, 35, 25, AC: 4, Atk: Claw/Claw/Bite 1d6/1d6/1d10, Regenerate 3/rnd, Sv: F6 Ml: 10, MV’ 120(40)
Treasure: 3 gold crowns worth 1200, 1100, and 800 gp worn by the trolls (most valuable on the smallest) A golden statue of a chicken worth 700 gp, and 300 GP in an egg shaped stone chest.

And now a good chicken to counter the bad chicken.

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